SpellStrike
During the jam, we ran into a small bug in the HTML5 export:
the health bars are visible, but the fill (progress) texture doesn't show up in the web version.
This is due to how Godot handles resource exporting and texture paths in HTML5 builds — something we didn't catch in time. The gameplay still works fine, but the missing visual feedback might make things a little less clear.
if u want to know the health of the player and all the enemies
the player's health is 3 at level 1
the player's health is 5 at level 2
the player's health is 7 at level 3
the player's health is 8 at level 4
the player's health is 10 at level 5
the enemis doesnt have a fixed health they scale with level of the player scale in the sense their stats . boss health is 35 but the player damage increases .The attack pressing the button f does 3 hp and the double click attack does 4 and which is perfomed after the pogo/air attack does 2 but u bounce only twice so u cant just chain the boss





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guys i finally fixed the issue with the delay before the attack 1 it was because i was waiting wayy to long to see if the player presses the f key twice i just tunned it down and now it works perfectly